About the server

High Five with a fast start and a classic endgame.

1–40x3
41–60x2
61–85x1
01.

Premium

  • EXP and SP are multiplied by x2 on top of the level rate.
  • Normal drop chance and Adena amount are x2. Premium spoiler chance is x3 instead of the standard x2.
  • The amount of normal items and spoiled items is not increased.
  • Quest items and quest rewards always remain x1.
02.

Parties and spoil

Drop and Adena use the average personal coefficient of nearby party members. Two premium and two regular players at a base x1 produce a party rate of x1.5.

Spoil uses the spoiler's own status: x2 for a regular account and x3 for premium. After standard party distribution, each player receives EXP and SP according to their own level and status.

Seal Stones have a fixed x1 chance unaffected by premium. Their amount depends on monster level: x3 at 20–40, x2 at 41–60 and x1 from level 61.

03.

Raids and Kamaloka

  • Raid, grand, epic and instance bosses award EXP/SP at x3 for characters 1–40, x2 for 41–60 and x1 for 61–85.
  • Premium affects boss EXP only from level 61. Vitality never affects raid bosses.
  • Raid, grand, epic and instance boss drop chance is always x1. Premium does not increase it. A successful completed-equipment roll always awards exactly one item; Adena, materials and consumables keep their original amount ranges at x1.
  • Raid bosses cannot be spoiled.
  • Solo Rim Kamaloka uses the standard level rates, premium and Vitality.
  • In group Kamaloka, EXP/SP and drop chance are x3/x2 at 20–40, x2/x2 at 41–60 and x1/x1 at 61–85.
  • Premium and Vitality affect EXP, but premium does not increase the fixed drop chance.
  • Regular herbs and Herb of Vitality drop at x1; Herb of Vitality becomes available at level 40.
04.

Shops and equipment

  • Luxor follows the Interlude system: C-grade is paid for with D/C crystals.
  • Regular shops use Interlude prices and stock; top D and top C weapons and armor have been removed.
  • Top D/C equipment is obtained through crafting and the Blacksmith of Mammon.
  • Ready-made B-grade and higher equipment has been removed from regular shops; temporary Shadow B weapons remain.
  • Offline trading is free: use .offline. No tickets or Coin of Luck are required.
  • B/A/S/S80/S84 equipment comes from monsters and bosses, crafting, exchanges and quests.
  • S84 weapons, Elegia and enhanced epic jewelry have been removed from the auction.
  • Legendary Tales no longer guarantees a Vesper weapon. Don’t Know, Don’t Care remains active with fixed reward chances.
05.

Monster information

Shift-click a monster or boss to see its level, type, stats, EXP, SP, complete drop list and available spoil with all active coefficients applied.

A real chest is marked Chest and Key: Can be opened. A disguised monster is marked Mimic and Key: Cannot be opened.

06.

Vitality and Nevit

  • Manor harvest is x1; fishing follows standard High Five rules.
  • Vitality grants x1.5 / x2 / x2.5 / x3 EXP and SP based only on the base level rate.
  • Base x3 with full Vitality gives x9, while premium separately adds another x3: x12 total, not x18.
  • Vitality and Nevit are disabled below level 40 and become available upon reaching level 40.
  • Magic critical frequency is halved and capped at 10%.
07.

Area attacks

  • Any class using a polearm can hit up to 6 targets with auto-attacks.
  • Enchanting Polearm Mastery increases the auto-attack limit from 6 to 12 targets.
  • Fell Swoop adds up to 5 targets for Warlord/Dreadnought.
  • Maximum enchant with Fell Swoop reaches 17 NPC targets.
  • Main offensive area skills hit 3–6 random targets without enchantment.
  • Target-count enchantment raises the upper limit from 6 to 12.
  • Extra targets apply only to NPCs. PvP remains capped at 6 targets.
  • These limits do not affect healing, buffs, debuffs or utility skills.

Rates affect only the mechanics listed above. Quest items and rewards, crafting, unsealing and equipment exchanges are not multiplied by level rates or premium.

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